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Mapping shortcust in sketchup 17
Mapping shortcust in sketchup 17








mapping shortcust in sketchup 17
  1. #MAPPING SHORTCUST IN SKETCHUP 17 MANUAL#
  2. #MAPPING SHORTCUST IN SKETCHUP 17 MAC#

You can guide ThruPaint to better construct the mesh by using the diagonal tool to mark edge as diagonal, which are ignored in the mesh. Usually, this is a problem with the construction of the Mesh. In this mode, you may have faces which cannot be painted (in Red if this is critical), in yellow if they can be just ignored. After painting, the quad mesh is shown in red and green. Try also to avoid starting from a spike face. So you don’t get the same result depending on where you start from. The first face fixes width and height references, which are then propagated to the neighbor faces.

  • In QuadMesh mode, only faces with 3 or 4 edges are painted.
  • Try to start from a face defining an average plane.
  • In Projected mode, the default plane is the plane of the initial face.
  • In Natural mode, texture continuity is propagated from the first face.
  • Texturing is always generated from the first face painted.
  • Choose the UV Mode, depending on the shape you have, then pick the U and V directions by hovering on face edges, then click on a face.
  • mapping shortcust in sketchup 17

    The plugin is free, for private and commercial usage.You need to go to the Default Parameters… dialog of FredoTools to enable the icon. It does NOT appear in the Contextual menu. Menus: by default, ThruPaint is installed in Tools > FredoTools.Languages: English, French, Spanish Spain (by Oxer), Spanish Latin America (by Defisto), Chinese (by guanjin).

    #MAPPING SHORTCUST IN SKETCHUP 17 MAC#

  • Platforms: Windows and Mac (with limitation of Material selector).
  • mapping shortcust in sketchup 17

    SU Versions: SU6, SU7, SU8 – works better with SU8 M1 and above.

    #MAPPING SHORTCUST IN SKETCHUP 17 MANUAL#

    No user manual (see section Quick Start and Videos below) See the main post for this plugin for Installation of FredoTools ThruPaint is installed as part of FredoTools. I may have to build a custom selector in a next version. You can also sample the material from the model. So you need to cycle through the model materials using the small arrows in the palette or TAB / Shift TAB. HOWEVER, on Mac, you CANNOT, because the Ruby API does not see the current material until it is applied with the native SU Paint tool. On Windows, you can freely use the native Material Selector. So you can edit textured faces at any further point in time.įinally, you can freely use CTRL-Z or Escape as well as Ctrl-Y to undo / redo from within the plugin. Texturing modes and transformations are persistent across Sketchup sessions. Due to limitation of the SU, which performs texture distortion by perspective instead of bilinear mapping, you may not get the desired effect and the continuity between cells may not be perfect. ThruPaint embeds a tool to mark / unmark edges as diagonal, which may help ThruPaint to build the mesh correctly. I use the convention for diagonals introduced by Thomthom (edge property "Cast shadow" is set to false), but the script tries to reconstruct the mesh on the fly if not guided by diagonals. Useful for arch, spheres or shapes generated by TIG Extrusion, Curviloft.

  • QuadMesh, which requires that the faces you paint are nicely arranged as pseudo-quads in a rather regular mesh.
  • Projected UV with various choices of the projection plan: initial face, view camera plane, custom face, local and model axes.
  • Adapted to quasi-planar shapes and regular surfaces UV are propagated from the initial face painted via their common edges.
  • Natural UV: Ensure texture continuity with NO distortion.
  • Several Texturing options (but this is NOT UV mapping):.
  • Sampling of material from any face within the model, including if embedded in component.









  • Mapping shortcust in sketchup 17